![]() We look forward to hearing and reading everyone’s thoughts and responses :-) You can now follow the Not A Book Club publication here and submit your thoughts on the game to exist online…FOREVER!!!! You can find out more information and let us know you are coming by joining the Facebook group. You can join us physically to discuss your thoughts on the game at the National Videogame Arcade in Nottingham, UK. ![]() This game will be discussed at Not A Book Club on Wednesday 20th September. The game’s eclectic audio and soundtrack - composed by inventive musician Floex - are both abstract and atmospheric, frequently playing key roles alongside environmental clues in the game’s puzzles and mini-games. Players will journey across nine uniquely alien worlds, each a distinctive ecosystem teeming with colourful creatures, characters, challenges, achievements and surprises to discover.īrought alive by detailed artwork and expressive animations, Samorost 3’s surreal landscapes and life forms draw a balance between stylishly bizarre and believable. Samorost 3 is Amanita’s most ambitious experience yet, combining the intricate logic puzzles of Machinarium with Botanicula’s more relaxed gameplay and tone. It follows a curious space gnome who uses the magical powers of a mysterious flute to travel through the cosmos in search of its origins. ‘Samorost 3’ is by Amanita Design, the independent developer of award-winning puzzle games like ‘Machinarium’ and ‘Botanicula’. Also check our Facebook page for some gameplay video.The Not A Book Club game for discussion on 20th September 2017 Again, the detail and original design of these worlds makes it as artistic as it is playable.Īmanita has another hit on its hands in Samarost 3. The game also treats the eyes to landscapes that transform from drab monotone to startling vivid colour. Worth playing just to hear their adorable scatting. For example, you have to play musical notes on giant bug’s antennae to activate clues, or – one of my favourite missions so far – you must musically direct three amphibious looking creatures (bass, tenor and soprano no less) as they improvise a hilarious harmony. ![]() Music is a primary feature in the game and it’s applied really skillfully and even humorously. Even with hints, you still have to apply your problem solving skills to advance. You have a hint book that you can refer to when you hit a problem you can’t solve – and truly, some of the puzzles would be impossible to solve without these pictorial and sometimes cryptic clues, so don’t feel bad if you refer to it liberally. Hence you must locate several parts to complete the task and each part can only be found by solving some problem or puzzle, be it an engaging card game with interactive cards, trying to cross a deep chasm or salvaging spare parts from the environment. Your first mission is to help a grizzled inventor build your spaceship. You also use the flute as a listening device by amplifying specific sounds. ![]() This flute is used to help uncover and discover clues to your ‘mission’, usually revealed through ghostly apparitions that appear and communicate some action you must take to progress in the game. You begin the game the gnome’s home/observatory and receive a flute that mysteriously falls from outer space. And they are really imaginative, eerie, cute and vividly coloured planets with striking detail that makes their environment’s a pleasure to view – a strong feature of Amanita’s style. You control an adventuresome space gnome with the touchscreen interface and must help him solve puzzle after puzzle to advance his exploration of nine whimsical and beautifully designed planets. This third part is a stand-alone game, so you won’t have to play the first two (which are currently only on PC) to fully enjoy the experience. It’s a loose follow-up to Samorost and Samorost 2, both PC games featuring a curious space gnome who is keen on discovering the mysteries of the universe. Just to remind you, Amanita are makers of Machinarium and Botanicula, both of which we’ve reviewed in the past – and both enchanting and addictive games.Īmanita’s games are all puzzlers with an edge of mystery and adventure, Samarost 3 is no different. We haven’t finished it yet, but Samorost 3 is from Amanita Design, so it’s gotta be awesome.
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